The story
Rezonanca's first piece, 56 lines. Each line is a carrier wave whose height is shaped by two envelopes, like the volume of a note that swells and fades.
200 gsm enhanced matte
Printed on thick uncoated art paper at 300 DPI. Rich colour, razor-sharp lines, no glare.
Black or natural wood
Wooden frame, 22 mm deep, with plexiglass that is lighter and safer than glass. Arrives ready to hang.
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Each print is made for you when you order and packed to arrive flawless, wherever you are.
The story
Rezonanca's first piece, 56 lines. Each line is a carrier wave whose height is shaped by two envelopes, like the volume of a note that swells and fades.
MATHEMATICS
Every piece is computed, not drawn. These are the real equations and numbers from the program that made this exact piece.
Read the guide: Perlin noise explained →yᵢ(t) = bᵢ − A·env(t)·eᵢ·(1.56·n₁(t)² + 0.45·|sin(2π·f·t + φᵢ)|³·n₂(t))env(t) = Σₖ aₖ·e^(−((t − cₖ)/wₖ)²) · sin(πt)^0.6
Nature is neither perfectly smooth nor completely random: clouds, mountains and waves are somewhere in between. In 1983 Ken Perlin invented a noise that looks like nature: a smooth function that gives random but gentle changes. The program adds four layers (octaves) of this noise, each half as strong and twice as fine as the last. That is what gives the lines life, so they don't look like they were drawn with a ruler.
HISTORY
Carl Friedrich Gauss publishes the bell-shaped distribution. Every mountain in these pictures is one Gaussian envelope.
Jocelyn Bell Burnell discovers the first pulsar. Pulsar signals were plotted exactly like this, as stacked lines, pulse after pulse.
Ken Perlin invents the noise that gives these lines their natural irregularity.
Ken Perlin works on the effects for the film Tron and is frustrated that computer images look too "machine-like".
Perlin invents his noise and publishes it in 1985 at SIGGRAPH, in the paper "An Image Synthesizer".
Perlin receives an Academy Award for Technical Achievement: his noise becomes the basis of smoke, fire and cloud textures in film.
Perlin publishes an improved version and "simplex" noise. Today games, films and programmer art all over the world use it.
Waveforms stacked one behind another read like ridges of hills in fog, each row a little further away.