Halo - circular waveform poster

SERIES G // Orbit

Halo

€39

A few bright rings, calm as a halo around the moon.

Colour
Format
Size

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About the piece

A signal circling the void. Waves wound into rings, in polar coordinates: angle instead of time, radius instead of height. Perlin noise explained

Drawn in code from seed
00005
Series
Orbit
Variant
Halo
Palette
Aurora
Sizing

30 × 40 cm (12 × 16 in) or 45 × 60 cm (18 × 24 in), with a white border around the picture. Framed prints come in a black or natural wood frame (12 mm wide) with plexiglass, ready to hang.

Print & materials

Fine art matte paper (200 gsm) at 300 DPI, made to order. Every size is rendered natively - lines stay razor-sharp even at the largest size.

Shipping & payment

Free shipping worldwide. Every print is made to order within a few business days and shipped worldwide, packed to arrive flawless. You see the delivery estimate for your country when you order.

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Fine art paper

200 gsm enhanced matte

Printed on thick uncoated art paper at 300 DPI. Rich colour, razor-sharp lines, no glare.

Real wood frames

Black or natural wood

Wooden frame, 22 mm deep, with plexiglass that is lighter and safer than glass. Arrives ready to hang.

Made to order

Free shipping worldwide

Each print is made for you when you order and packed to arrive flawless, wherever you are.

The story

A halo around the moon forms when light refracts through ice crystals in high clouds, always at an angle of 22°. Here only 15 rings, the fewest in the series, and three envelopes.

MATHEMATICS

The maths behind the picture

Every piece is computed, not drawn. These are the real equations and numbers from the program that made this exact piece.

Read the guide: Perlin noise explained →
Equations
rᵢ(θ) = Rᵢ + A·env(θ)·eᵢ·(1.56·n₁(θ)² + 0.45·|sin(f·θ + φᵢ)|³·n₂(θ))env(θ) = Σₖ aₖ·e^(−(Δ(θ, cₖ)/wₖ)²)
Parameters
Rings
15
Carrier frequency
48
Envelopes
263.6°±15.6° · 257.9°±17.7° · 79.5°±12.3°
Perlin noise
4 octaves · falloff 0.5
Measured while drawing
Samples
13,500
What these numbers mean

Nature is neither perfectly smooth nor completely random: clouds, mountains and waves are somewhere in between. In 1983 Ken Perlin invented a noise that looks like nature: a smooth function that gives random but gentle changes. The program adds four layers (octaves) of this noise, each half as strong and twice as fine as the last. That is what gives the lines life, so they don't look like they were drawn with a ruler.

HISTORY

Where this idea comes from

  1. 1691

    Jacob Bernoulli develops polar coordinates: a point is described by an angle and a distance from the centre instead of x and y.

  2. 1890s

    Harmonographs, pendulum drawing machines, trace circular wave patterns and become a popular Victorian art.

  3. 1983

    Perlin noise, sampled around a circle, makes seamless rings that close perfectly through all 360°.

Perlin noise

  1. 1982

    Ken Perlin works on the effects for the film Tron and is frustrated that computer images look too "machine-like".

  2. 1983

    Perlin invents his noise and publishes it in 1985 at SIGGRAPH, in the paper "An Image Synthesizer".

  3. 1997

    Perlin receives an Academy Award for Technical Achievement: his noise becomes the basis of smoke, fire and cloud textures in film.

  4. 2001

    Perlin publishes an improved version and "simplex" noise. Today games, films and programmer art all over the world use it.

In nature

A signal wound into a circle records the way tree rings do: ring by ring, their width following drought and rain.