SERIES E // City

Canyon

NO. 00004 · Canyon · Aurora

Two walls of sound and the valley between them, leading straight to you.

2,900 RSD No payment on the site - pay on delivery or by bank transfer after we confirm.
Format
Size
  • Pay on delivery
  • Printed in Serbia
  • 300 DPI giclée
  • Safe packaging
About the piece

A spectrogram turned into a metropolis. Every tower a frequency, every light a moment of sound. A city that never sleeps, because it never existed.

Drawn in code from seed
00004
Series
City
Variant
Canyon
Palette
Aurora
Print & materials

Matte giclée with pigment inks on archival fine-art paper (230 gsm), at 300 DPI. Every size is rendered natively - lines stay razor-sharp even at 61 × 91 cm. Metal and acrylic: deep, saturated colour on a floating mount.

Shipping & payment

Prints arrive in 3–5 business days, framed and metal in 7–10. We ship by courier across Serbia and the region. Pay on delivery or by bank transfer once we confirm your order - no card details are ever entered on the site.

MATHEMATICS

The maths behind the picture

Every piece is computed, not drawn. These are the real equations and numbers from the program that made this exact piece.

EquationsH(i, j) = 1.6·(|i − j|/G)^1.3 · (0.4 + 0.6·s(i/G)·s(j/G)) + 0.1·ni = frequency band, j = time slices(t) = Σₖ aₖ·(½ + ½·sin(2π·fₖ·t + φₖ)) · Σⱼ bⱼ·e^(−((t − cⱼ)/wⱼ)²)
Parameters
Grid
28 × 28
Towers
784
Signal frequencies
5.802 · 15.055 · 3.086 · 14.985
Swells
0.692±0.209 · 0.32±0.132 · 0.192±0.12
Perlin noise
4 octaves · falloff 0.5
Measured while drawing
Tallest tower
8, 26
Mean height
0.273
What these numbers mean

The form is driven by a sound signal made of the frequencies 5.802 · 15.055 · 3.086 · 14.985. Where the signal is louder, the structure grows further.

Nature is neither perfectly smooth nor completely random: clouds, mountains and waves are somewhere in between. In 1983 Ken Perlin invented a noise that looks like nature: a smooth function that gives random but gentle changes. The program adds four layers (octaves) of this noise, each half as strong and twice as fine as the last. That is what gives the lines life, so they don't look like they were drawn with a ruler.

HISTORY

Where this idea comes from

City

  1. 1822

    Joseph Fourier publishes that any periodic signal can be broken into a sum of sine waves. It is the basis of sound analysis.

  2. 1947

    Bell Labs presents "visible speech": a spectrograph that turns sound into a picture of frequencies over time.

  3. 1965

    Cooley and Tukey publish the Fast Fourier Transform (FFT), putting spectrograms within reach of every computer.

Perlin noise

  1. 1982

    Ken Perlin works on the effects for the film Tron and is frustrated that computer images look too "machine-like".

  2. 1983

    Perlin invents his noise and publishes it in 1985 at SIGGRAPH, in the paper "An Image Synthesizer".

  3. 1997

    Perlin receives an Academy Award for Technical Achievement: his noise becomes the basis of smoke, fire and cloud textures in film.

  4. 2001

    Perlin publishes an improved version and "simplex" noise. Today games, films and code art all over the world use it.

TRANSMISSION // NEW ORDER

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