SERIES D // Flux

Infinity

NO. 00004 · Loop · Ice

A signal that returns to itself. A figure eight with no beginning and no end.

2,900 RSD + 500 RSD shipping. No payment on the site - pay on delivery or by bank transfer after we confirm.
Format
Size
  • Pay on delivery
  • Printed in Serbia
  • 300 DPI giclée
  • Safe packaging
About the piece

Hundreds of threads of light woven into a single ribbon. A signal twisting through space like silk in zero gravity.

Drawn in code from seed
00004
Series
Flux
Variant
Loop
Palette
Ice
Print & materials

Matte giclée with pigment inks on archival fine-art paper (230 gsm), at 300 DPI. Every size is rendered natively - lines stay razor-sharp even at 61 × 91 cm. Metal and acrylic: deep, saturated colour on a floating mount.

Shipping & payment

Prints arrive in 3–5 business days, framed and metal in 7–10. We ship by courier across Serbia and the region. Pay on delivery or by bank transfer once we confirm your order - no card details are ever entered on the site.

MATHEMATICS

The maths behind the picture

Every piece is computed, not drawn. These are the real equations and numbers from the program that made this exact piece.

EquationsP(t, φ) = C(t) + h(t)·sin φ·(cos θ(t)·N + 0.35·sin θ(t)·T)θ(t) = 2π·k·t + θ₀ + 1.4·noise(3t)h(t) = w₀ + w₁·s(t)^1.1s(t) = Σₖ aₖ·(½ + ½·sin(2π·fₖ·t + φₖ)) · Σⱼ bⱼ·e^(−((t − cⱼ)/wⱼ)²)
Parameters
Ribbons
1
Lines
130
Twists
1.841
Meander
2.049
Signal frequencies
5.802 · 15.055 · 3.086 · 14.985
Swells
0.692±0.209 · 0.32±0.132 · 0.192±0.12
Perlin noise
4 octaves · falloff 0.5
Measured while drawing
Samples
91,130
Signal peak (t)
0.295
What these numbers mean

The form is driven by a sound signal made of the frequencies 5.802 · 15.055 · 3.086 · 14.985. Where the signal is louder, the structure grows further.

Nature is neither perfectly smooth nor completely random: clouds, mountains and waves are somewhere in between. In 1983 Ken Perlin invented a noise that looks like nature: a smooth function that gives random but gentle changes. The program adds four layers (octaves) of this noise, each half as strong and twice as fine as the last. That is what gives the lines life, so they don't look like they were drawn with a ruler.

HISTORY

Where this idea comes from

Flux

  1. 1847

    Jean Frenet (1847) and Joseph Serret (1851) independently describe how orientation changes along a curve in space: tangent, normal and binormal.

  2. 1960s

    Early computer artists such as Frieder Nake and Georg Nees use plotters to draw lines defined by equations.

  3. today

    Parametric surfaces are the basis of 3D graphics, from cars to animation. Here one such surface becomes a ribbon of light.

Perlin noise

  1. 1982

    Ken Perlin works on the effects for the film Tron and is frustrated that computer images look too "machine-like".

  2. 1983

    Perlin invents his noise and publishes it in 1985 at SIGGRAPH, in the paper "An Image Synthesizer".

  3. 1997

    Perlin receives an Academy Award for Technical Achievement: his noise becomes the basis of smoke, fire and cloud textures in film.

  4. 2001

    Perlin publishes an improved version and "simplex" noise. Today games, films and code art all over the world use it.

TRANSMISSION // NEW ORDER

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